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Game creation became a jigsaw puzzle, on which each piece (contribution) allowed people to create and play according to their abilities and skills. Hence, with the framework, opportunities were provided to enable people with different interaction needs to contribute, create, and play. By following the collaborative work model, they enabled people with different interaction needs than their own to play their games. With the framework, participants were able to create their own games despite their different interaction needs (including low literacy, no previous contact with computers, emotional disabilities). The framework was evaluated over ten meetings spanning four months by people with alcohol and drug addiction from a public healthcare service. Abilities were focused to provide opportunities for contributions based on skills, interests, and knowledge of people.
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To verify the hypothesis, the architecture, the collaborative work model, and a game creation platform (Lepi) were designed to support game creation and play activities.
PAINTBOARD JAVA SOFTWARE
The hypothesis is that if end-users used creation tools suitable to their interaction needs and followed a collaborative work model to iteratively improve accessibility features to be inserted into a software architecture able to modify human-computer interaction at use-time, then they would be able to create games satisfying heterogeneous interaction needs of possible players. In this paper, our efforts toward a framework for inclusive creation of inclusive games are discussed. One strategy toward universalizing play is enabling more people to develop their own games. Finally, we performed a comparison of machine learning algorithms' performance on our storyboard data. We conducted two exploratory studies that grounded the prototype design, and present the results of a proof-of-concept workshop with game developers. We designed and developed a novel authoring technique for creating behaviors (painting storyboards) and a novel algorithm based on machine-learning, that analyzes a storyboard to create a behavior that works beyond situations provided in the input storyboard.
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We present PaintBoard, a system that enables users to prototype and test discrete, real-time, interactive movements in a 2D grid environment simply by digitally painting a storyboard. This work addresses authoring the interactive aspect of these characters' behaviors - how characters act automatically in response to a dynamic user-controlled character.
PAINTBOARD JAVA CODE
Interestingly none of the mentioned lines of code in the exception are implemented by myself.The creation of interactive computer-controlled characters in interactive media is a challenging and multi-faceted task requiring the skills and effort of professionals from many fields. ordinal() method and I checked my pieceType Implementation which seems to be fine. I’ve tried to analyse this error but I cannot find the. Exception in thread "AWT-EventQueue-0" : Cannot invoke "$PieceType.ordinal()" because "pieceType" is nullĪt (ViewHelper.java:29)Īt (BoardComponent.java:84)Īt (TetrisComponent.java:1)Īt (TaskedTetrisComponent.java:1)Īt (AutoplayerView.java:1)Īt (BoardComponent.java:108)Īt (TetrisComponent.java:40)Īt sktop/(JComponent.java:1119)Īt sktop/(JComponent.java:5311)Īt sktop/$PaintManager.paintDoubleBufferedImpl(RepaintManager.java:1657)Īt sktop/$PaintManager.paintDoubleBuffered(RepaintManager.java:1632)Īt sktop/$PaintManager.paint(RepaintManager.java:1570)Īt sktop/(RepaintManager.java:1337)Īt sktop/._paintImmediately(JComponent.java:5259)Īt sktop/(JComponent.java:5069)Īt sktop/$4.run(RepaintManager.java:879)Īt sktop/$4.run(RepaintManager.java:862)Īt java.base/(AccessController.java:399)Īt java.base/$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:86)Īt sktop/(RepaintManager.java:862)Īt sktop/(RepaintManager.java:835)Īt sktop/(RepaintManager.java:784)Īt sktop/$n(RepaintManager.java:1898)Īt sktop/.dispatch(InvocationEvent.java:318)Īt sktop/(EventQueue.java:771)Īt sktop/$4.run(EventQueue.java:722)Īt sktop/$4.run(EventQueue.java:716)Īt sktop/(EventQueue.java:741)Īt sktop/(EventDispatchThread.java:203)Īt sktop/(EventDispatchThread.java:124)Īt sktop/(EventDispatchThread.java:113)Īt sktop/(EventDispatchThread.java:109)Īt sktop/(EventDispatchThread.java:101)Īt sktop/(EventDispatchThread.java:90) Random means, that if I run my Autoplayerview multiple times on the same seed, sometimes this exception occurs and sometimes not. When I run my Autoplayer, I’m getting randomly a NullPointer Exception.
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